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Tunnels is a traditional (sorta) campaign that uses 3.5 D&D rules. It is set in a vast underground complex that is refuge from the harsh exterior of the planet. Nobody has seen the sun for 70 years, When the Evacuation occurred. There are three kingdoms: Guard, Blade, and Safe. In each kingdom there is a Militia, who are the peacekeepers of the kingdom. the PC’s are the Red Militia, who are charged with the kingdom of Guard. The leader of the Red Militia, who gives them missions, is called GateThat is all for now. Home Page

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Tunnels GardenKnives